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Stylized huntress

Stylized huntress is a personal project. I design my own female stylized character in ZBrush using some techniques I learned from Nikolay Naydenov. I’ve done the retopology and the uv mapping in Autodesk Maya. The texturing is done in Substance Painter.

High poly sculpt with optional weapon. 
(Render passes from ZBrush combined in Photoshop)

High poly sculpt with optional weapon.
(Render passes from ZBrush combined in Photoshop)

High poly sculpt.

High poly face

High poly face

optional weapon